NavigationLinks are used to connect navigation mesh polygons from :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>` over arbitrary distances ...
Apply effects directly to sprites. (Not avaiable yet) Create ripple effects on the screen. Stylized and dynamic water. Create a water GameObject by going to GameObject / 2D Object / Water. This ...